Just reviving this old thread to post the link to the freshly web deployed LC GoL implementation:
https://wheninspace.com/gameoflife/
The only adaptation I have made is changing the save function for custom seed patterns from local text file to browser local storage.
I also threw in a new feature for importing RLE code (a common GoL seed pattern format).
It doesn’t have responsive design, so a large screen is recommended.
It does work on mobile though (at least iOS), albeit being a bit slow (and you'll obviously need to scroll around to see things).
Depending on your processor capacity, the web browser may choke and stall on the fast progression rate, so you may then need to enter a longer millisec delay value in the appropriate field and try again.
(As reference: On an iPad 6th gen a 600 millisec delay is needed, while on a Mac Studio M1 Max just 40 millisecs is fine.)
Have fun!![Very Happy :D]()
https://wheninspace.com/gameoflife/
The only adaptation I have made is changing the save function for custom seed patterns from local text file to browser local storage.
I also threw in a new feature for importing RLE code (a common GoL seed pattern format).
It doesn’t have responsive design, so a large screen is recommended.
It does work on mobile though (at least iOS), albeit being a bit slow (and you'll obviously need to scroll around to see things).
Depending on your processor capacity, the web browser may choke and stall on the fast progression rate, so you may then need to enter a longer millisec delay value in the appropriate field and try again.
(As reference: On an iPad 6th gen a 600 millisec delay is needed, while on a Mac Studio M1 Max just 40 millisecs is fine.)
Have fun!

Statistics: Posted by SWEdeAndy — Tue Apr 30, 2024 10:32 am